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8th Annual Games in Education Symposium
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Workshop [clear filter]
Tuesday, August 5
 

10:15am EDT

Game Design and Development with GameMaker Studio: A Gateway to Computer Science
Limited Capacity seats available

"Don't just buy a new video game. Make one." This was the plea of President Barack Obama leading to the Hour of Code Initiative of Computer Science Education Week this past December. Creating video games provides students with a constructionist learning opportunity involving design thinking, problem solving and iterative design while teaching computer science concepts in an engaging manner. Game Design requires collaboration and an interdisciplinary approach including graphic design and animation, storytelling, sound engineering, and object oriented programming. GameMaker is an incredible tool for teaching these skills as it is presented in an intuitive drag and drop manner that stays true to the programming in a concrete manner. Join us for this demonstration and hands on experience where you will learn the GameMaker basics and create your first game!

Speakers
avatar for Steven Isaacs

Steven Isaacs

Education Program Manager, Bernards Township Schools
Steve Isaacs has been teaching since 1992. In 1998 began teaching in Bernards Township, NJ where he developed an internationally recognized middle and high school game development program. Steve is a pioneer in using VR and AR in the classroom. He is a champion for student choice... Read More →


Tuesday August 5, 2014 10:15am - 12:00pm EDT
Room 224

10:15am EDT

Portfolio Websites Workshop
Limited Capacity seats available

The Albany Academies Portfolio Website is used as a mechanism to build and assess technology skills as well as a platform for students to collect their academic work and to reflect upon their progress across the curriculum.
Participants in this workshop will create their own Portfolio Website and go through the steps to build a simple banner and add basic content.


Participant’s portfolios will be created from a template that offers specific tutorials, embedded in the portfolio itself. These tutorials provide contextual guidance in creating content, banners, project blurbs and website structure. The template is linked directly to a curriculum that can be used to implement a Portfolio Website program at your school.

The curriculum works best for schools that have implemented Google Apps for Education (GAFE) but it is not required. Time will be available at the end for specific questions and exploration for how to best implement a Portfolio Website program.

Speakers
avatar for Mark Eisenhardt

Mark Eisenhardt

Director of Technology, The Albany Academies
After a long career as a business software developer, I am happily teaching kids how to decode and dominate software! I focus on projects that use a Design Process to to guide research, 3D modeling, video editing and ultimately website publishing. All projects use free, platform independent... Read More →


Tuesday August 5, 2014 10:15am - 12:00pm EDT
Room 123

1:15pm EDT

Making Games instead of Playing Games: Tabletop Game Jams in the Classroom
Limited Capacity seats available

Game Jams are intense game creation sessions where participants create a game around a theme in a short period of time. Most Game Jams are digital, but a Tabletop Game Jam is cheaper, more flexible, and allows everyone to get involved.

During this session, you will first learn about the structure for a Game Jam, and then will participate in a mini Game Jam. By the end of the workshop, you will have gone through the steps of a Game Jam and will be able to facilitate this inexpensive activity in your own classrooms.

Speakers
avatar for Scott Nicholson

Scott Nicholson

Professor, Wilfrid Laurier University
Dr. Scott Nicholson is the director and professor of the Game Design and Development program at Wilfrid Laurier University in Brantford, Ontario, Canada.  He also runs the BGNlab, which focuses on making games to change the world.  His specialty is in live-action games, like... Read More →


Tuesday August 5, 2014 1:15pm - 4:00pm EDT
Room 106

1:15pm EDT

Scratch for coding-phobes
Limited Capacity seats available

Scratch is a free, web based platform well known for its kid friendly fusion of creativity and computer programming. This introductory workshop will teach basic computer programming concepts while participants create their own fun animation. Learn exciting classroom applications, including video game design, that don't require the teacher to be an expert to be a success.

Speakers
MW

Melissa Wasilewski

Youth Services Librarian, Albany Public Library
Melissa Wasilewski has served as youth services librarian at Albany Public Library (APL) for more than seven years. She specializes in programs and services to patrons ages 11 to 18 and is a winner of the Excellence in Service to Young Adults award from the American Library Association... Read More →


Tuesday August 5, 2014 1:15pm - 4:00pm EDT
Room 224
 
Wednesday, August 6
 

10:15am EDT

After the Storm
Limited Capacity seats available

After the Storm is a new middle-grade literacy learning game from Classroom, Inc., an education non-profit which has been creating digital games for more than 20 years, while educating teachers on how to use games and technology to improve their practice. In After the Storm, students take on the role of Editor-in-Chief of an online magazine in a community that is facing the aftereffects of a major hurricane. The workshop will begin with an overview of the instructional design process behind the creation of After the Storm, which contains embedded assessments designed around selected Common Cores State Standards. Attendees will have the opportunity to play through a portion of the game and discuss implementation challenges and opportunities, as well as explore teacher dashboards and accompanying in-class project and discussion materials. Attendees will also receive a generalizable framework they can use to assess any digital game's potential impact and usefulness for instruction.

Speakers
AR

Anne Richards

Vice President of Product Development, Classroom Inc.
Games, storytelling and the intersection of play and learning


Wednesday August 6, 2014 10:15am - 12:00pm EDT
Room 224

10:15am EDT

Best Practices for SimCityEDU and MGO: Arguebot Academy Classroom Integration
Limited Capacity seats available

A teacher led workshop on integrating SimCityEdu and Mars Generation One (MGO) - Arguebot Academy by GlassLab Games into classroom use. We will go over:

1. Tips and tricks on gameplay as well as an overview of teacher professional development materials to make implementation smoother.

2. Invite attendees to join the GlassLab Teacher Network - a community of educators, schools and districts, who playtest and pilot the latest educational games and classroom tools from GlassLab and its partner organizations. By sharing your perspectives on teaching and learning in the digital age with us, you become integral part of the design process of new products and services.

Speakers

Wednesday August 6, 2014 10:15am - 12:00pm EDT
Room 123

1:15pm EDT

"Templatized" Games Across Subject Areas
Limited Capacity seats available

BrainPOP's Games Team has been looking at, and designing, games that can cover many content areas with similar game mechanics. It helps us give students the chance to play with more topics from our site, but it also gives teachers some simple game mechanics that they (or their students) can adapt to "play" with whatever they're learning.

In this workshop, we will play and consider two games we've designed that cross subject areas well. We will discuss several other game mechanics, and then participants will get a chance to design their own.

Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
I've been making games for learning, and playful learning and assessment, for 12 years.  I can advise on:• publishing and distributing games in formal education market (schools, classrooms)• game design for classroom use• game design for learning in and out of the classroom... Read More →


Wednesday August 6, 2014 1:15pm - 2:15pm EDT
Room 106

1:15pm EDT

Flipped Learning Workshop
Limited Capacity seats available

Flipped Learning proposes using technology to shift direct instruction out of the group learning space, therefore enabling educators to innovate and personalize instruction in various ways. In this interactive workshop, Tom will introduce the basic principles of Flipped Learning as well as practical strategies for classroom implementation. Participants will then be coached through the process of creating their own personalized instructional videos.

Speakers
avatar for Tom Driscoll

Tom Driscoll

Director of Digital Learning, Bristol Warren Regional School District
Tom Driscoll is the Director of Digital Learning for the Bristol Warren Regional School District in Rhode Island. Previously, Tom taught high school social studies for eight years in northeastern Connecticut. Tom also speaks at conferences, consults with school districts, and has... Read More →


Wednesday August 6, 2014 1:15pm - 2:45pm EDT
Room 123

1:15pm EDT

Game Jams: A Model for Using Game Design for Learning
Limited Capacity seats available

The New York City Hive, a collection of different education organizations from New York City, has been running a series of Game Jams, or one-day events where middle and high school students learn how to make games. The format is meant to provide deep engagement in game design in a short period of time, engaging students in systems thinking, problem solving, design processes, persistence, and in some cases computer programming. A game jam can be run in a variety of settings including libraries, museums, or other after-school settings, or even as extended in-class units.

The game jam is made to be a flexible model and has been run with a variety of game design tools and activities, from level-editors to text-based coding tools, from digital to physical activities, from designing original games from scratch to designing game controllers. Tools used in the game jams are primarily free and open-source, and all activities developed using those tools are being made available via a free Game Jam Guide produced by the NY Hive. The only thing you need to run a game jam is space, time, technology, and a few excited and motivated facilitators.

As the lead organization behind this initiative, Iridescent will present the Game Jam model, describing the format, objectives and impact of this initiative. Then, the participants will have the opportunity to engage in a miniature Game Jam experience. Finally, participants will reflect and share feedback on the experience, and with interest make connections and plans to run a game jam event in the Troy area.

Speakers
KM

Kevin Miklasz

Director of Digital Learning, Iridescent
The science research interests of Kevin Miklasz are using physics and engineering to understand why organisms look the way they do. His PhD dissertation is on how size and shape effect the physics of small algae. He currently works for Iridescent as Director of Digital Learning... Read More →


Wednesday August 6, 2014 1:15pm - 3:00pm EDT
Room 224

2:30pm EDT

Social Robotics Workshop: Meet them where they are
Limited Capacity seats available

This workshop will give you a hands-on introduction to the Social Robotics Workshop (SRW). We run the SRW to get kids excited about computer programming by having them program robots to have a personality or mood. This workshop presents basic computer science concepts by focusing both on the core fundamentals of robotics and the role of social interaction in future robot platforms. This workshop engages students with interesting tasks that explore the capabilities and ideas behind robotic platforms. We try to meet students "where they are", allowing them to explore robotic concepts in terms of exercises based around every day real life scenarios. Prior tasks explored in early versions of this workshop included home aides to help with brushing their hair, and robots designed to assist in buying ice cream and fetching it from the freezer. You can do the workshop for your students or have us run it for you!

Speakers
JG

Jen Goodall

College of Computing and Information - University at Albany
I am an Assistant Dean in the College of Computing and Information at the University at Albany.


Wednesday August 6, 2014 2:30pm - 4:00pm EDT
Room 106

3:00pm EDT

Educating with GameSalad.
Limited Capacity seats available

Video game design is a cognitive exercise, useful as project-based learning (e.g. an integrated STEM project), and even curricula. A nice idea, but practically examined, the question arises, “what software should we use?”

What you’re looking for is the right “authoring tool”; a program for creating interactive, multimedia-focused software. You’re looking for an authoring tool user-friendly for beginners, but comprehensive enough that users can employ more resources and features as their mastery develops.

GameSalad Creator is a user-friendly application for creating video games playable on mobile touch-screen devices, plus Windows and Macintosh computers. Overall, however, “GameSalad” refers to an online community that empowers everyone to express and share their ideas through games.

In this workshop you will learn how to use GameSalad Creation software and access its supplemental resources. Like most authoring tools, it has “Free” and “Professional” editions.

Speakers
HB

Heather Bigelow

Computer Technology Teacher, Capital Region Career & Technical School
During her four years teaching at Capital Region Career & Technical School, Heather Bigelow developed the courses “Gaming, Multimedia, & Web Design” and “Internet Application Design”. These courses cover the topics Video Game Design, Computer Programming, Digital Art & 3D... Read More →


Wednesday August 6, 2014 3:00pm - 4:00pm EDT
Room 123