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8th Annual Games in Education Symposium
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Presentation [clear filter]
Tuesday, August 5
 

10:15am

Gamify your Class without Electricity
Limited Capacity seats available

Class Dojo, Socrative, Nearpod, Zondle and Play Brighter dominate most conversations about gamification in education. This focus on technology and apps automatically alienates some teachers: “I don’t have any computers in my room, so that leaves me out!” However, it is possible to gamify your class in the absence of any technology . . . even in the absence of electricity. This is because to ‘gamify’ is to use ‘game mechanics’ to motivate students. The concepts behind a good game are the same whether that game is on the internet or in a box with dice and a board.

Speakers

Tuesday August 5, 2014 10:15am - 11:00am
Room 106

10:15am

The 'Let's Play' Phenomenon: Video Game Commentary and the Common Core
Limited Capacity seats available

In June 2014, The Wall Street Journal reported that Internet sensation PewDiePie earned over $4 million from his YouTube channel. PewDiePie -- who boasts over 27 million subscribers -- specializes in a trend called “Let’s Play.” This genre of video is when users record and share voiceovers of video game play. Minecraft videos are among the most popular. Watching others play video games is so popular that YouTube reportedly purchased video game streaming channel Twitch, for one billion dollars.

Having students engage in Let’s Play-style video game screencasts has immense educational implications. This workshop will review the necessary tools for implementation, for computer and for tablets. Many recording tools are free or have low cost options. Let's Play is a seamless way for students to reflect and share what they have learned from problem-solving in video game worlds, as well as explain what they created in sandbox games (e.g., Minecraft, Kerbal Space). The activity itself meets Common Core State Standards, too. The ability to teach and to explain information in an engaging way can make one highly marketable in today’s global economy.

Speakers
avatar for Matt Farber

Matt Farber

Teacher, Adjunct Instructor, Doctorate, New Jersey City University
Matthew Farber, Ed.D. teaches social studies at Valleyview Middle School, in Denville, New Jersey. He holds a Doctorate Degree in Educational Technology Leadership from New Jersey City University, where he is an adjunct instructor. He is also a part-time lecturer at Rutgers University... Read More →


Tuesday August 5, 2014 10:15am - 11:00am
Room 166

11:15am

Creating the World's Greatest Thief: Making and Using Alternate Reality Games in Your Classroom
Limited Capacity seats available

Alternate Reality Games (ARGs) use existing media platforms in addition to the physical space around the player to create a uniquely pervasive gaming experience. ARGs are uniquely accessible in a world that still cannot guarantee an Internet connected computer in every classroom, let alone for every student. Any internet connected device - in or out of the classroom - is ready to play!

ARGs require little to no programming or professional design skills to create and can rival the dynamic playing experience of video games and the enriching collaboration of tabletop games.

"Dolus" was created to aid my 7th grade English class' study of Homer's Odyssey and this presentation will illustrate a classroom ARG entering its third iteration, as well as hopefully inspire teachers to create their own ARGs for their unique learning environments.

Speakers
avatar for John Fallon

John Fallon

English Teacher, Fairfield Country Day School
John Fallon is a 7th & 9th grade English teacher at Fairfield Country Day School, a Prek-9 all boys school in Connecticut. His first game based learning project was a pervasive Alternate Reality Game to support the teaching of Homer's Odyssey in his 7th grade class. John also co-designed... Read More →


Tuesday August 5, 2014 11:15am - 12:00pm
Room 106

1:15pm

Play. Make. Learn: Empowering Students in the Maker Age!
Limited Capacity seats available

Kids are amazing when we put cool technology in their hands and provide an engaging learning environment. Anyone who has seen a kid play minecraft knows exactly what I mean! . This year I received funding through a Donors Choose Grant for a project that would provide additional opportunities for my students to take charge of their learning. With the funding, we were able to purchase an Xbox One, Disney Infinity, the Ouya console, Raspberry Pi, and four MakeyMakey kits. These tools were added as extension activities in my Video Game Design and Development class. In this presentation I will share highlights of this project and the choice based learning environment that allows students to carve their own path.

Speakers
avatar for Steve Isaacs

Steve Isaacs

Teacher, Game Design and Development, Bernards Township Board of Education
Steve has been a gamer since the days of Atari and his Apple II+. His parents were initially concerned with how consumed he was with technology. Now they chuckle as he has created a career around his passion. Steve has been teaching Video Game Design and Development for 15 years... Read More →


Tuesday August 5, 2014 1:15pm - 2:00pm
Troy Room

2:15pm

Decode Develop Dominate! Using 3D Modeling Projects to Teach Software Skills
Limited Capacity seats available

Participation in our society requires the use of software in almost every professional and academic pursuit. Students can be taught strategies that help them to effectively and quickly decode and dominate the software they will encounter in their lives.
This presentation will demonstrate how SketchUp and 3D software projects are used to teach these strategies. Long term projects based upon a Design Process and freely available software provide students with the opportunity to break down software, exploit it, and ultimately manage complexity while creating engaging digital products.

As projects move along the projects’ Design Process steps, similarities between successive software environments reinforce the strategies.

Reference materials and web resources are available for the projects and will be discussed. While SketchUp is used in the projects that will be covered, the strategies can be applied and taught using any software environment.

Speakers
avatar for Mark Eisenhardt

Mark Eisenhardt

Director of Technology, The Albany Academies
After a long career as a business software developer, I am happily teaching kids how to decode and dominate software! I focus on projects that use a Design Process to to guide research, 3D modeling, video editing and ultimately website publishing. All projects use free, platform independent... Read More →


Tuesday August 5, 2014 2:15pm - 3:00pm
Troy Room

3:15pm

Are Standards Aligned with Game-based Learning?
Limited Capacity seats available

If a game is assigned as homework, is it still a game? When does using games in the classroom make the games lose their fun value? Can games teach standards? Or even better, do standards allow for effective use of games in the classroom? Game-based learning principles embody what we know to be good learning environments, yet are often inconsistent with standards and a standardized-testing based system. This talk will explore what makes a game engaging and good for learning, what is the aim of introducing a standards-based schooling system, and whether standards and games can ever get along. This talk will not be a critique of our current Common Core standards or of current schools, but of the idea of standards as a whole. Whether you are new to games and intrigued by their potential or a long-time gamer wondering why games are so much more fun than school, come join this conversation about the challenges to integrating games, schools, and standards.

Speakers
KM

Kevin Miklasz

Director of Digital Learning, Iridescent
The science research interests of Kevin Miklasz are using physics and engineering to understand why organisms look the way they do. His PhD dissertation is on how size and shape effect the physics of small algae. He currently works for Iridescent as Director of Digital Learning... Read More →


Tuesday August 5, 2014 3:15pm - 4:00pm
Troy Room
 
Wednesday, August 6
 

10:15am

Level Up With Gamification
Limited Capacity seats available

Tap into the power of gaming and game-design principles to increase student motivation and engagement. Tom will share how he effectively incorporated game design concepts such as leveling, points through attrition, leaderboards, collaboration, competition, and narrative into his social studies curriculum – and explore how you can, too.

Speakers
avatar for Tom Driscoll

Tom Driscoll

Director of Digital Learning, Bristol Warren Regional School District
Tom Driscoll is the Director of Digital Learning for the Bristol Warren Regional School District in Rhode Island. Previously, Tom taught high school social studies for eight years in northeastern Connecticut. Tom also speaks at conferences, consults with school districts, and has... Read More →


Wednesday August 6, 2014 10:15am - 11:00am
Room 166

10:15am

MinecraftEDU World Showcase to teach STEM topics
Limited Capacity seats available

Dr. Michele McColgan and Dr. Albert Andrade will showcase worlds we've developed and how we teach using MinecraftEDU. We've developed worlds to teach physics topics such as velocity, momentum, and gravity, digital electronics, computer science using turtles and icons as well as text based programming in Lua, revolutionary war, art history, writing using characters in the game, etc.

We'll show examples of several worlds with students going through the activities in Minecraft. We'll also show how we link our worlds to learning goals and standards.

Speakers
avatar for Michele McColgan

Michele McColgan

Associate Professor, Siena College
Dr. Michele McColgan is an Associate. Professor of Physics and Astronomy at Siena College. She is the founder of Siena's Informal STEM Program and summer STEM Camps, as well as the Director of the Urban Scholars program where hands-on, project-based activities and gaming teach real-world... Read More →


Wednesday August 6, 2014 10:15am - 11:00am
Room 106

10:15am

MISSION US: Understanding History Through Interactive Gaming
Limited Capacity seats available

MISSION US is a series of free online games developed by WNET to engage upper elementary and middle school students in American History. Since the debut of the first game in September 2010, hundreds of thousands of educators and students have explored the past through the eyes of young people living it. This session will orient teachers to the games and accompanying classroom materials.

Speakers
avatar for WNET & PBS' The Great American Read

WNET & PBS' The Great American Read

WNET/THIRTEEN/WLIW21
THE GREAT AMERICAN READ is an eight-part television and online series designed to spark a national conversation about reading and the books that have inspired, moved, and shaped us. The series will engage audiences with a list of 100 diverse books. Audiences are encouraged to read... Read More →


Wednesday August 6, 2014 10:15am - 11:00am
Troy Room

11:15am

Assess This! Formative Assessment In and Around Games
Limited Capacity seats available

Assessment doesn't have to be boring, rigid, or standardized. Games provide rich opportunities for your students to demonstrate what they know and enable you to gather and analyze data that's meaningful to you. 

In this session, we'll play a game together and consider quick formative assessment techniques. Then we will discuss formative assessment techniques to use with any game, examine assessment systems in BrainPOP, and consider practical applications for their classrooms.

Speakers
avatar for Scott Price

Scott Price

Director of Product, BrainPOP


Wednesday August 6, 2014 11:15am - 12:00pm
Room 106

11:15am

Introducing Chromebooks in Education
Limited Capacity seats available

Chromebooks are being touted as a new and powerful tool that will revolutionize education, but what exactly are they? In this session, we will scratch the surface of what a Chromebook is, and how to harness the power of these low-cost devices to improve creativity, focus, and learning in your classroom.

Speakers
CJ

Crystal Jones-Howe

School Technologist, Shenendehowa CSD


Wednesday August 6, 2014 11:15am - 12:00pm
Room 166

11:15am

NY STEAM Girls Collaborative: A National Girls Collaborative Project
Limited Capacity seats available

The New York STEAM Girls Collaborative brings together organizations throughout New York that are committed to informing and motivating girls to pursue careers in science, technology, engineering, and mathematics (STEM).

Too often programs that serve girls in STEM are limited in service and impact due to size, location, funding, expertise, and equipment. In other cases, projects compete with each other, duplicating services and seeking the same resources. New York STEAM Girls Collaborative provides the opportunity for programs to increase their ability to maintain interest and participation of girls in STEM within New York through collaboration.

New York STEAM Girls Collaborative is based upon a model developed by the National Girls Collaborative Project, and replicated through a grant from the National Science Foundation. Project activities are designed to facilitate connections between organizations to maximize access to shared resources. Collaboration, as an interactive proc

Speakers
JG

Jen Goodall

College of Computing and Information - University at Albany
I am an Assistant Dean in the College of Computing and Information at the University at Albany.


Wednesday August 6, 2014 11:15am - 12:00pm
Troy Room

1:15pm

Escaping the Asylum: The Art of Transforming your Class Into a Living Video Game
Limited Capacity seats available

The exciting possibilities for embodied learning will be explored through an 
examination of The Ward Game, a pervasive game designed to teach Ken Kesey’s 
classic novel, One Flew Over the Cuckoo’s Nest. For 30 days, players were immersed 
in the world of the novel through a modular combination of video game mechanics, 
social media, interactive tools and locative activities. In the end, most players 
displayed notably high levels of engagement, collaboration and productivity. The 
presentation will open a window to the logistical considerations and pedagogical 
value of this unique dynamic, which can ultimately be applied to any subject or 
grade.

Speakers
avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College
Paul Darvasi teaches at Royal St. George's College in Toronto, Canada, and he's a PhD candidate in York University's Faculty of Education, with a focus on digital and pervasive games in educational environments. He experiments with video games and interactive technology in his classes... Read More →


Wednesday August 6, 2014 1:15pm - 2:00pm
Troy Room

1:15pm

Professional Development and Technology Integration into the classroom
Limited Capacity seats available

At Ohio University, we are seeking to add to the knowledge base of professional development and the integration of technology into the classroom by sharing teacher ethnography/stories with a series of projects in each of these areas.

These projects are: 1) partnerships with local schools to design bottom-up professional development sessions for technology integration into their classrooms using 3D GameLabs. This creates a game-like environment that fosters independent, learn at your own pace, community spaces. 2) Playful Learning Initiative - partnership with Gates Foundation to develop grassroots, teacher focused, national workshops and training sessions. And lastly, 3) Curriculum Delivery using Mobile Narrative games and more.

Speakers

Wednesday August 6, 2014 1:15pm - 2:00pm
Room 166

2:15pm

Ethics and Games: Designing, Choosing, and Implementing the Best Games for Your Classroom
Limited Capacity seats available

This presentation covers the best practices for using games to teach ethics and related skills, including ethical awareness, empathy, character, and civic engagement. A framework for evaluating and identifying games to be used in the classroom will be discussed, as will be case studies of specific games to teach ethics and related skills, such as Mission US, Quandary, Awesome Upstanders, Gone Home, and Fable.

Speakers
KS

Karen Schrier

Assistant Professor, Marist College
I teach interactive media and game design, and my expertise is in ethics, learning, and games. I am also the director of the Play Innovation Lab at Marist College. I look forward to meeting everyone!


Wednesday August 6, 2014 2:15pm - 3:00pm
Room 166

2:15pm

Interactive Narratives in the Classroom
Limited Capacity seats available

Find out how a Sesame Street game writer uses narrative to make simple interactions and curriculum matter to preschoolers. Come away with a set of strategies to infuse compelling narrative into an interactive lesson plan or activity in your classroom.

Speakers

Wednesday August 6, 2014 2:15pm - 3:00pm
Troy Room

3:15pm

"Sim City: An Innovative Way to Plan, Build, and Manage a City"
Limited Capacity seats available

An introduction to the new SimCity and how it can be used in the classroom for STEM education and how it is being utilized in extracurricular programs, such as the Future City Competition.

Speakers

Wednesday August 6, 2014 3:15pm - 4:00pm
Troy Room

3:15pm

Class as a Fully Realized Online RPG
Limited Capacity seats available

Faculty of Boise State University have converted a class to a fully game-based approach that leverages role-play characteristics, MMORPG leveling and skill building, and an immersive game-based design. This session will outline the theory, pedagogy, and application of this course built in the virtual world. It will be presented in the form of a graphic novel using machima to tell the story. It shows the unlikely but natural intersection of learning, games, and digital culture.

Speakers
avatar for Chris Haskell

Chris Haskell

Clinical Assistant Professor, Boise State University
Dr. Chris Haskell plays video games for a living, or at least that’s what his friends think. He's the director of the Varsity eSports At Boise State. As a professor and researcher, Chris also focuses on the impact of videogames, virtual worlds, social media, and digital culture... Read More →


Wednesday August 6, 2014 3:15pm - 4:00pm
Room 166