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8th Annual Games in Education Symposium
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Tuesday, August 5 • 11:15am - 12:00pm
Creating the World's Greatest Thief: Making and Using Alternate Reality Games in Your Classroom FULL

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Alternate Reality Games (ARGs) use existing media platforms in addition to the physical space around the player to create a uniquely pervasive gaming experience. ARGs are uniquely accessible in a world that still cannot guarantee an Internet connected computer in every classroom, let alone for every student. Any internet connected device - in or out of the classroom - is ready to play!

ARGs require little to no programming or professional design skills to create and can rival the dynamic playing experience of video games and the enriching collaboration of tabletop games.

"Dolus" was created to aid my 7th grade English class' study of Homer's Odyssey and this presentation will illustrate a classroom ARG entering its third iteration, as well as hopefully inspire teachers to create their own ARGs for their unique learning environments.

Speakers
avatar for John Fallon

John Fallon

English teacher, Fairfield Country Day School
John Fallon is a 7th & 9th grade English teacher at Fairfield Country Day School, a Prek-9 all boys school in Connecticut. His first game based learning project was a pervasive Alternate Reality Game to support the teaching of Homer's Odyssey in his 7th grade class. John also co-designed Blind Protocol, an inter-school Alternate Reality Game that instructs on privacy and surveillance in his 9th grade class. John is passionate about advocating... Read More →


Tuesday August 5, 2014 11:15am - 12:00pm
Room 106

Attendees (31)


Waitlist (3)