Class Dojo, Socrative, Nearpod, Zondle and Play Brighter dominate most conversations about gamification in education. This focus on technology and apps automatically alienates some teachers: “I don’t have any computers in my room, so that leaves me out!” However, it is possible to gamify your class in the absence of any technology . . . even in the absence of electricity. This is because to ‘gamify’ is to use ‘game mechanics’ to motivate students. The concepts behind a good game are the same whether that game is on the internet or in a box with dice and a board.